![]() ![]() To learn more about working with users and headsets, see (input-practices-for-games.md#tracking-users-and-their-devices) and (headset.md). You can register handlers for these events to keep track of the racing wheels that are currently connected.The following example starts tracking an racing wheels that's been added.```cppRacingWheel::RacingWheelAdded += ref new EventHandler(Platform::Object^, RacingWheel^ args)```# Users and headsetsEach racing wheel can be associated with a user account to link their identity to their gameplay, and can have a headset attached to facilitate voice chat or in-game features. This device has no driver for Windows Vista provided by Microsoft.Therefore, some functions may. See Gamepad and vibration for more information.Īppend(racingwheel) }```# Adding and removing racing wheelsWhen a racing wheel is added or removed the () and () events are raised. using Microsoft Sidewinder Force Feedback Wheel mouse. Prolific Prolific USB-to-Serial Bridge (COM6)ĭetecting and tracking racing wheels works in exactly the same way as it does for gamepads, except with the RacingWheel class instead of the Gamepad class. Texas Instruments Masselagringskontroller Texas Instruments Texas Instruments PCI-4520 CardBus Controller Hauppauge Hauppauge WinTV HVR-1200 (Model 71xxx, Hybrid DVB-T, No FP) Sony Ericsson Sony Ericsson W800 USB WMC Modem Intel(R) ICH9 Family PCI Express Root Port 5 - 2948 Microsoft Microsoft USB IntelliMouse ExplorerĬorrupted By Microsoft Sidewinder Precision Racing Wheel
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